Developer Log

A transparent look behind the scenes of Going Once!

New Development Updates

Snapshots of progress, ideas, challenges, and milestones.

Stay Tuned

More Coming Soon

Development is ongoing — new features, updates, and behind-the-scenes content will be added here.

Log 28

End of Day Screen

Added an End of Day summary screen showing the player's daily results and earnings.

Log 27

Auction NPC Bidding

NPCs now actively bid during auctions with varied behaviour and strategies.

Log 26

Art Selection Screen

Added an Art Selection Screen where players can choose art pieces to sell.

Log 25

Journal

Added a Journal system for players to track their progress and discoveries.

Log 24

NPCs Browsing the Gallery

NPCs now browse the gallery and react to the displayed art pieces.

Log 23

Place Art

Players can now place and arrange art pieces in their gallery.

Log 22

Updated Loading Screen

Added a new loading screen with updated visuals and transitions.

Log 21

Updated Main Menu

Refreshed the Main Menu with a new look and improved navigation.

Log 20

Tutorial V2

Refined the tutorial with improved flow and clearer instructions.

Log 19

Tutorial

Added a tutorial to guide new players through the basics of the game.

Log 18

Updated Haggling

Updated the Haggling system with improved mechanics and visuals.

Log 17

Updated Tuning Fork

Updated the Tuning Fork tool with improved visuals and interaction.

Log 16

Updated Phone

Updated the Phone tool with improved visuals and interaction.

Log 15

Updated Scanner

Updated the Scanner tool with improved visuals and interaction.

Log 14

Updated Magnifying Glass

Updated the Magnifying Glass tool with improved visuals and interaction.

Log 13

Updated Black Light

Updated the Black Light tool with improved visuals and interaction.

Log 12

Updated Phase Rooms

Updated the look of the Phase 1, Phase 2, and Phase 3 rooms with new art and lighting.

Updated Phase 1 Room Updated Phase 2 Room Updated Phase 3 Room
Log 11

Character Models

Created character models for the NPC, Player, and Professor.

NPC Model Player Model Professor Model
Log 10

Gallery

Revamped the Gallery view where players can browse and manage their collection of acquired art pieces.

Gallery GIF
Log 9

Auction

Updated the core Auction system with refined bidding mechanics, improved NPC behaviour.

Auction GIF
Log 8

Tuning Fork

Added a Tuning Fork tool Minigame. Used to reveal the Age Art Tag.

Tuning Fork GIF
Log 7

Phone

Added a Phone tool Minigame. Call a professional for their opinion, revealing a random undiscovered Art Tag.

Phone GIF
Log 6

Scanner

Added a Scanner tool Minigame. Red ray scans to reveal the Material Art Tag.

Scanner GIF
Log 5

Black Light

Added a Black Light tool Minigame. Players can use this tool to reveal the originality tag.

Black Light GIF
Log 4

Magnifying Glass

Added a Magnifying Glass tool Minigame. Players can use this tool to reveal the theme tag.

Magnifying Glass GIF
Log 3

Main Menu

Implemented a Main Menu UI for the game including buttons to start a new game, load a game, access settings, and quit the game.

Main Menu GIF
Log 2

Haggling

Implemented a Haggling System where players can negotiate prices with NPC buyers when buying art pieces.

Haggling GIF
Log 1

Auctioneer Skills

Implemented Auctioneer Skills System. Players can choose skills that will impact the auction gameplay before the bidding starts.

Auctioneer Skills GIF